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Super useful workflow regarding the Displacement map and Layers. Will definitely try using that for next time. ๐
Hi Laura, Thanks for all these amazing tips! But I’m having a problem with my displacement maps exported from Zbrush. The textures look fine in Photoshop. But once I put it into Substance Painter, it looks very glitchy and blocky, I wonder what’s the possible cause?
Oops, I changed the color channel of the height channel from L16F to L32F and the problem is solved, haha… Sorry for the stupid question๐…
Nice! You just had to ask the question to figure it out. All good ๐
This workflow is really amazing saved a lot of time and also gave better results than a bake. And the Difference tool is also amazing, I’m curious though what actions were performed in Photoshop to get this effect?. Thank you๐.
I did the photoshop action like 10 years ago. I don’t really remember the exact steps but I can add the action file to the handouts so you can check for yourself. I’ll add it later today.
Yeah actually I don’t have it on this computer since I’m travelling. Oh well, the Substance Player file works just as well ๐