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Baking and Exporting Out of Zbrush

Intermediate, Practical

Description

Click here to download the Substance Player Height Difference helper tool.

A 2-hour lecture filled with tips and tricks to have the best possible bake and data transfer between Zbrush and Substance Painter. We cover:

 

  • How to Export your Highres from Zbrush.
  • How to Fix UV, Smoothing and Normal Issues.
  • Exporting Height Layers from Zbrush to Substance Painter.
  • Using Substance Painter’s Baker.

 

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Discussion

7 comments

  1. Tim Smith says:

    Super useful workflow regarding the Displacement map and Layers. Will definitely try using that for next time. ๐Ÿ˜€

  2. Shu Cheng Chang says:

    Hi Laura, Thanks for all these amazing tips! But I’m having a problem with my displacement maps exported from Zbrush. The textures look fine in Photoshop. But once I put it into Substance Painter, it looks very glitchy and blocky, I wonder what’s the possible cause?

    1. Shu Cheng Chang says:

      Oops, I changed the color channel of the height channel from L16F to L32F and the problem is solved, haha… Sorry for the stupid question๐Ÿ˜›…

      1. Nice! You just had to ask the question to figure it out. All good ๐Ÿ™‚

  3. Satpreet Singh says:

    This workflow is really amazing saved a lot of time and also gave better results than a bake. And the Difference tool is also amazing, I’m curious though what actions were performed in Photoshop to get this effect?. Thank you๐Ÿ™‚.

    1. I did the photoshop action like 10 years ago. I don’t really remember the exact steps but I can add the action file to the handouts so you can check for yourself. I’ll add it later today.

      1. Yeah actually I don’t have it on this computer since I’m travelling. Oh well, the Substance Player file works just as well ๐Ÿ˜›

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