Three hours of detailed character model breakdowns.
The good and bad about the Final Fantasy 7 Remake Cloud character model.
The importance of having a low-res follow certain details such as folds.
The concept of trims and trim sheets.
How to break down a character in multiple texture sheets.
In-depth hair and eye low-res creation examples and tips.
The polygon budget for a low-res character.
An in-depth look at Aerith from FF7R, Cyrax from MK11, Vaclav from DXMD and student works.
Disclaimer: These models are the properties of their respective owners. We do not distribute or sell any of the data nor discuss how such data can be acquired. These data are used as part of a class because we believe they hold educational value.