To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.
The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Hey Laura, amazing course so far. Ive noticed that whenever i apply a noise surface, the wireframe can be seen, warps the noise aswell. Also noticed that details in the eyefolds become tiny and clustered, which breaks.
Do you have any idea what might be causing this? Im working on lv 6 subdivision, as 7 is too much for my cpu.
Heres a screencap on how it looks
https://ibb.co/DDDZ6gy
Cheers!
Hey Orsi, your issue is UV map related. I’ve seen this a few times before and it’s a pain to figure out why it happened, but one thing you can try as a fix is to go to your lowest subdivision level, then to Tool -> UV Map and click on Cycle UV. You might have to cycle the UVs a few times. Hopefully it fixes the issue, else you might just have to reproject your UVs from a head without the issue or transfer your sculpt to a new topology. Hope that helps.
Hey Laura actually I am having some trouble with applying the noise to the mesh which is
as I click apply it smooths or takes out too much of detail even if smooth is on zero
Hi Shubham,
the smoothing *could* mean that your mesh isn’t high enough in subdivisions before the noise is applied. I’m just speculating here. I have observed though that the noise always winds up being less intense after a noise is applied. I sometimes make the noise a little bit stronger before applying so that it winds up being what i want it to be afterward, if that makes any sense.
Such a great lecture, I learned ALOT from this. Thank you Laura
Cheers Jack!
wow, this is my first time knowing the direction of pores. I always just apply some pore textures or just use texture xyz, but constantly feel there is something missing. Now, I know that I am missing directional pores! Thanks for this!
Making skin directionality by using Smooth Directional is a really cool method. You are legend.
Oh gosh haha! Thanks Young! It’s a really small tip but I’m glad it’s useful for you.