Creating Tertiary Details

Intermediate, Theory, Practical

A 4-hour class on the full process to create tertiary (surface) details for faces in Zbrush. We cover the following topics:


  • A breakdown of all the important types of skin details
  • How to polish a head without sacrificing expressivity
  • Procedural techniques to generate details quickly
  • The proper use of Layers and Morph Targets

We also talk about the tradeoff between efficiency and precision in your approach and discuss the usage of ready-made tertiary detail solutions like TexturingXYZ or scan data versus creating everything by hand.