A 4-hour class on the full process to create tertiary (surface) details for faces in Zbrush. We cover the following topics:
A breakdown of all the important types of skin details
How to polish a head without sacrificing expressivity
Procedural techniques to generate details quickly
The proper use of Layers and Morph Targets
We also talk about the tradeoff between efficiency and precision in your approach and discuss the usage of ready-made tertiary detail solutions like TexturingXYZ or scan data versus creating everything by hand.