Website will go down for approximately 15 minutes for a planned upgrade at 10pm Eastern Time tonight. We're switching the video host!

Improving a Likeness in Blender

Intermediate, Practical

Description

We take the Emily Blunt likeness sketch from the previous Blender class and look at many techniques to increase its accuracy from 80% to 90%. We discuss the following:

  • Using a custom “quad view” setup in Blender.
  • In-depth analysis/troubleshooting of the face using anthropometry.
  • The pros and cons of overlaying references on top of 3d models.
  • How to improve your observational skills.
  • Detailed sculpting voiceover.

 

This content is reserved for members.

Discussion

8 comments

  1. daniel says:

    As I cannot comment on the previous video, I will just ask here. And sorry incase I missed the answer.
    How much time /days spent would you consider appropriate for each of the states?
    Lets say to get to the 80% you would spend X amount of days? Etc.

    Thx

    1. Hey Daniel,
      It’s really hard to put a number on that. The less experience someone has the longer it would take for each of the stages and depending on your skill level, trying to add that time pressure to your shoulders could wind up hurting your ability to learn. A senior takes less time than a junior, who needs less time than a student, who needs less time than an amateur. The best thing you can do is sculpt many heads and you’ll find that you pick up speed as you go. There’s more to gain to focus on making each sculpting session meaningful from a practice/developmental standpoint. Now, well, you’re asking so here’s the answer. I spent about four hours sculpting the Blunt sketch up to 80%, about three hours to go up to 90% and the last pass will take somewhere between 3 to 8 hours. Keep in mind, even if it takes someone one month to reach that 80% but where each sculpting session was meaningful from a growth standpoint, then it’s perfectly fine and that amount of time is simply a reflection of someone’s current experience. In fact, the heads that have been the most meaningful for me in terms of growth were the ones where I took weeks, if not months, between each stage.

      1. daniel says:

        Thx for the answer. The 80% are my main problem, I would say. I get to quickly into “tunnelvison” which is holding me back from making big improvements on the model, then I start to be frustrated and in the end I dont see the forest for the trees anymore. And I would call myself experienced as I have been working in the industry for over 15 years :D.
        Well, 80% training it is.
        Thx again. And keep up the good work.

        1. How big is the screen you usually work on? I’m starting to think smaller monitors are better for sketching, larger monitors better for detail work.

          1. daniel says:

            I have two 24″ monitors. One for “actual” work and the other for reference etc. Nothing special 🙂

  2. Engin Hergul says:

    Oley new Blender Lesson:)

    1. You did ask for it 🙂

      1. Engin Hergul says:

        you are perfect

Leave a comment