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Hi Laura Where we find this unreal scene?
Hey Engin, look for “Digital Human” on the Unreal marketplace. Cheers!
thank you 🙂
For the roughness, you could compare the initial node connections at 2:00:47 and the final at 2:22:38
For the Normal, the same you could see the initial connection at 1:20:27 and the final at 2:26:48. At the end you disconnect the micro normal.
Yeah I think those are mistakes in both cases. The green channel should’ve been passed for the roughness, not the whole RGB connector. It makes sense for the Blue value to remain 1.
Thanks
Thank you for this nice tutorial.
I have observed 2 things, and I would like to know if they were done by accident or there was a reason.
1st. For the Roughness, You multiply the RGB output instead of the G output (that the normal map was placed).
2ns. For the Normal, You were trying to multiply the Blue channel by multiplying the Z value. I think that the Blue Value has to remain 1.
Hey Athanasios. Do you have the timestamps for those? I recorded the class a while ago so I don’t remember that particular part. Cheers!