Integrating a Head in Unreal Engine

Intermediate, Practical

A 3-hour lecture covering all the essential knowledge to integrate a head in Unreal Engine following a typical video game pipeline. We cover:


  • Starting from the Digital Human head scene in Unreal Engine to quickly set up high-quality skin and eye shaders.
  • Breaking down and understanding a complex skin shader.
  • Talking about what a typical head integration looks like in the context of modern video games.
  • How to automatically convert a normal map to a roughness map in Unreal Engine.
  • How to render a high-quality portfolio piece.