Retopology with 3ds Max

Fundamentals, Practical

Description

A 3-hour class covering all you need to know to get started doing retopology with 3ds max. We cover:

 

  • The very basics of 3ds Max for absolute beginners.
  • Creating, Hiding and Isolating Objects.
  • Customizing hotkeys to speed up your workflow.
  • An overview of all Polydraw retopology tools.
  • Tweaking materials to make them easier to read during retopology.
  • Retopology of the creature seen in the images.

 

A big thank you to Marco Plouffe for providing his Deep Angel creature to be retopologized.

Access this content with a paid membership.

Discussion

5 comments

  1. Kalel Juarez Padilla says:

    Will there be a video in the future explaining the baking process for a complex mesh like this—or for situations where the mesh is very close to itself or intersects itself, such as areas like the lips or buttocks?

  2. Mony Cazamea says:

    Is the test bake video coming out soon?
    This is a very interesting process video, I’d really love to see how everything worked out!

    1. Hey Mony! I moved on to other things since making this class so I wouldn’t expect a continuation of it, sorry. Glad to know it’s useful though!

  3. Engin Hergul says:

    Retopology on Blender?

    1. Haha yeah we’ll get to it!

Leave a comment