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Retopology with 3ds Max

Fundamentals, Practical

Description

A 3-hour class covering all you need to know to get started doing retopology with 3ds max. We cover:


  • The very basics of 3ds Max for absolute beginners.
  • Creating, Hiding and Isolating Objects.
  • Customizing hotkeys to speed up your workflow.
  • An overview of all Polydraw retopology tools.
  • Tweaking materials to make them easier to read during retopology.
  • Retopology of the creature seen in the images.

A big thank you to Marco Plouffe for providing his Deep Angel creature to be retopologized.

This class is reserved for members.

Discussion

2 comments

  1. Engin Hergul says:

    Retopology on Blender?

    1. Haha yeah we’ll get to it!

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