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Introduction to Sculpting in Blender

Fundamentals, Practical

Description

How to use Blender for sculpting organic shapes. This class covers the following points:

  • In-depth exploration of the Claystrips, Fill, Carve and Draw Sharp brushes.
  • Brush and pen pressure settings for maximum intensity range.
  • Remesh resolution and performance.
  • Lip sculpting demo.
  • Multires Add/Subdivide Addon installation/usage
  • Sculpting at different Mutlires resolutions and performance.
  • How to apply skin pore alphas.

 

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Discussion

17 comments

  1. Matteo Mondino says:

    I’m a bit late to the party but here is a trick that you may find useful. Since as you said the multires modifier becomes unwieldy after a few subdivisions you can apply at whatever level you want, sculpt on a very hi res model, and then use the multires modifier to actually restore the lower subdivision levels!

  2. LEANDRO NASCIMENTO says:

    Thank you Laura! Loved the class and tests. Great Handouts also!

  3. Thrace Kelsick says:

    Great tip on the limitations of the Multiresolution modifier, and the subsequent need to have the highest subD level possible before adding it

  4. Renso Colimodio says:

    Hi Laura! how do you set the sphere that you have in the beginning? Sorry for the newbie question >.<

    1. Hey Renso, from the Layout tab go to the menu Add -> Mesh -> UV Sphere. Hope that helps!

  5. Oscar Lam says:

    Hi Laura, just a minor question: how do I save the brush setting? Every time I open a new blender, it just reset everything. Thanks.

    1. Yeah I haven’t quite figured that one out yet either beyond configuring a starter file. You can save the settings you want to keep into a file that you always start from. I haven’t looked into overwriting the actual Blender starter file yet but I can’t imagine that would be too hard.

  6. Deveron King says:

    Question: Does Blender Import the Brush Presets when you import a Model? i imported the Head you made here and all the Presets for the Brushes are the same as you set them too here, which ABSOLUTELY ROCK by the way. but, if it works like that.. how can i keep other models i import from changing my brush settings?

    1. That’s a great question. I both like and dislike that Blender stores brush data within the scenes directly as well. In this case I’m sure you could export and import the head using an .fbx. There needs to be an option somewhere though when merging Blender scenes to decide what to merge or not. I’ll let you know if I stumble on anything more substantial to offer.

  7. Deveron King says:

    Oh i wasn’t ready for that Spoiled Milk being poured down the Sink lol

  8. 勇 开 says:

    Hi ,why Multires_Add_Subdivide do not work in sculptMode well ,when I set hot key Ctrl D. It is not working . but It is in objectMode worked well. PS. I used blender 3.3. fix it Please .thx.

    1. I’ll take a look at it in the next few days. Cheers.

    2. jerrywang914 says:

      R & Ctrl+R

  9. Claire Grimond says:

    Hi Laura, thank you for this interesting course. Regarding the layers, there is the add-on Sculpt layers available on ArtStation, but I haven’t tested it yet. What do you think about it ?

    1. I haven’t tried it either but it sounds like something to check out. Cheers!

  10. Engin Hergul says:

    More Blender pls.

  11. Francesco Piacenti says:

    I hope the Blender phase will continue!

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