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Introduction to Substance Painter

Fundamentals, Theory, Practical

Description

A gentle introduction to using Substance Painter to texture assets with a focus on what is important to know to texture characters for a typical video game pipeline. We cover:


  • The Interface and Navigation of Substance Painter.
  • The Whole Texturing Workflow for a Typical Asset.
  • The Concept Known as Material-Based Workflow.
  • Diverse Tips and Tricks to Quickly Build a Strong Texturing Base.
  • A Practical Demonstration.

This class is reserved for members.

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