A 90 minute in-depth breakdown of how to use the Outgang Textile Generator within Blender where we explore the textiles and shaders of the Balthier fan art that Laura is working on. This class has three chapters. The first one is an overview of the Blender scene, including a discussion of poly count, lighting and rendering. The second chapter is an in-depth breakdown of all the shaders used on the character including an explanation of how the anisotropic effect is achieved on the shirt and how the shin guards have been created. Chapter 3 describes in detail the two approaches to using the Outgang Textile Generator (Free or Pro version) in Blender, the first of which is to use the generator with Substance Player and the second is to use the generator through the Substance 3d addon for Blender. We also talk about:
Access this content with a paid membership.
Hey Iago, sorry for the late reply I’ve been on vacation during summer. Because the generator exports textures, there’s no limitations where those textures can be used (Cycles, Eevee, ect.). My recommendation is always to use the generator in Substance Player over in Blender, mainly for performance reasons.
For your second question, the generator is very flexible in what it allows you to do. This class was recorded using version 1 of the generator and the feature set has expanded greatly since with the release of version 2. Check it out on the shop page if you want to see more about that. Cheers!
Hi! this is exactly what i needed, but before purchasing it i would like to ask you some questions:
– Does this work perfectly with cycles, or only works on eevee?
– The textile generator gives you the complete freedom of making any kind of realistic fabric (nothing too crazy of course), or it gives you some presets that you can tweak them?
Thanks!