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Unwrapping in Blender

Fundamentals, Practical

Description

This is a full class on how to unwrap in Blender where we cover all the tools, addons and techniques we need to unwrap a head to AAA game quality.

During this class we discuss in detail the following: UV editor interface, UV Sync On/Off, Unwrap function, seam creation, Sticky Selection, Stich function, Select Linked, straightening tools, Pack Islands, Grab, Relax and Pinch brushes, Textools addon, MagicUV addon, Copy/Paste UVs, Multires modifier, Shrinkwrap modifier, projection techniques, baking vertex color and much more!

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Discussion

4 comments

  1. David Akopyan says:

    Hi Laura! Thank you for such a detailed and scrupulous tutorial. I’ve encountered several issues with copy/pasting UVs though. The pasted part of the UV island is ripped somehow and I failed to find any solution on the web so far. Literally some faces and/or groups of faces are ripped from others (and some random vertices on that side seem to share location somehow??? cause they move together). I should say that my retopology is not perfectly symmetrical, but the polycount is, I just tweaked some of the vertices after the retopo mesh was mirrored but did not add or remove any vertices. Could it be the reason it does not work?

  2. Renso Colimodio says:

    Hello Laura! how are you? I am doing an introductory online course to zbrush here in Argentina and they just showed us the RizomUV tool. Have you used it? They told us that it has a better algorithm than other tools and that it is easier to use than maya or blender. I still have to see this video but I think that from what I saw quickly there is not much difference

    1. Hey Renso! I’m doing great, thanks for asking! Rizom has been around for a while, it’s a great tool but it’s not free. Maya has Unfold 3d integrated which, from what I remember, is the same algorithm as Rizom. I definitely prefer the output of Rizom/Maya’s Unfold 3d over Blender’s and if money or software-juggling is not an issue it’s a great unwrapping approach. Blender’s unwrapping is more than adequate as well, there’s no bad tools and with all of them it’s possible to do a great unwrapping job. Hope that helps!

      1. Renso Colimodio says:

        Absolutely, Thanks Laura!

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