Finalizing a Likeness in Blender
This class covers the third and final sculpting pass to capture our Emily Blunt likeness in Blender. After this pass is done, we’ll move on to retopology and surface detail creation. In this class we cover:
- In-depth analysis of the major shapes of the skull and face and proceed with the relevant improvements.
- Many tweaks to the shape of the eyes, the nose, the lips and the ears.
- How and why to sculpt asymetrically.
- How to finalize the surface with a polish pass that preserves just enough surface organicity.
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