Likeness Sketching in Blender

Fundamentals, Practical

Description

How to sculpt a likeness in Blender. This class covers the following points:

  • Understanding primary, secondary and tertiary shapes.
  • Developing general sculpting skills.
  • Observation skills vs anatomy knowledge.
  • What truly defines a good reference.
  • Reading the shading and planes in references.
  • Facial measurements and anthropometry
  • Sculpting eyelids and eyes.
  • Blender camera FOV.

 

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Discussion

4 comments

  1. Brad Myers says:

    I have taught some likeness courses, but I still continue to strive to learn and grow as an artists. I have to say there are multiple topics covered that are just pure gold. The reference discussion in particular. I’ve taken most of the expensive hyped likeness courses at this point, and the value of this is just phenomenal. Great work, thanks for sharing your knowledge. I’m also convinced now working in blender to make a mid poly mesh likeness then finishing in zbrush is by far the best way to go.

  2. Tim Spakowski says:

    Hi Laura, how can I download these videos?

  3. ramon tourne says:

    Nice to see someone having the same approch than classical sculpture. Make me confortable to switch to tcomputer
    Thank you Laura
    Ramon
    (www.ramon.fr)

  4. LEANDRO NASCIMENTO says:

    Thank you again, Laura! All this info is pure gold. I wish I had access to something like this when I was just starting out. 36:31 onwards, about the shapes and planes is such a fundamental step in creating better shapes that I’ve always overlooked!

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