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Likeness Sketching in Blender

Fundamentals, Practical

Description

How to sculpt a likeness in Blender. This class covers the following points:

  • Understanding primary, secondary and tertiary shapes.
  • Developing general sculpting skills.
  • Observation skills vs anatomy knowledge.
  • What truly defines a good reference.
  • Reading the shading and planes in references.
  • Facial measurements and anthropometry
  • Sculpting eyelids and eyes.
  • Blender camera FOV.

 

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Discussion

2 comments

  1. ramon tourne says:

    Nice to see someone having the same approch than classical sculpture. Make me confortable to switch to tcomputer
    Thank you Laura
    Ramon
    (www.ramon.fr)

  2. LEANDRO NASCIMENTO says:

    Thank you again, Laura! All this info is pure gold. I wish I had access to something like this when I was just starting out. 36:31 onwards, about the shapes and planes is such a fundamental step in creating better shapes that I’ve always overlooked!

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