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Interesting! We can do it (get the arch pattern) even simpler without additional tools. Let’s imagine that the trapezoid’s sides continue to build a triangle. The height of this triangle (H) will be H=Length+r1/sin(theta). Let’s take waist length as c1. Then the length of the hemline (c2) will be c2=c1*H*sin(theta)/r1*3(for pleats). In MD we build a rectangle with the Width=H and Height=0. Then we bend it with the Slash & Spread tool. While bending, we set the distance = c2/2. Then we select one of the sides of the sector and unfold it. Then we select the hemline and build the internal line while setting the distance = Length. And cut the central piece.
I’ve just noticed that c2 formula can be reduced to c2=2*PI*H*sin(theta)*3
Haha! You’re really into this! My code can definitely be streamlined, you’re doing a great job at it!
I never could imagine that trigonometry could be used in clothes design. It was really fun. Again, quite an unexpected perspective. That is maybe the main point that I love in your lectures. Always something surprising :).
Also, as regards overlapping geometry in the french-like stitches, I saw that Marvelous Designer artists sewed this thin line to the edges of the patterns (instead of just putting an internal line) and then they assigned special fabric “delete me” to it. That fabric was going to be deleted after the export. Then in the 3D software of choice, they just delete all the geometry that is linked to this material.
I have a question. When you are going to export this MD_Highres out and bring it to Zbrush in order to do the rest of steps, do you need to delete the extended part? I mean, after final simulation, freeze the gartment and don’t simulate, then delete the extended part? So the highres model will still keep the seam detalis, the model will weld well and won’t cause problem when go to panel loop?
Hi Xuan, it’s definitely smart to get rid of all the high-res pieces that won’t be seen. Personally I don’t bother to have a welded high-res, there’s plenty of brushes in Zbrush that work just as well on an unwelded mesh but I can see why it’s beneficial to weld some of the panels together. That sounds like something cool for you to explore.