Texturing Faces with Substance Painter

Beginner, Theory, Practical


    A 3-hour class looking at powerful procedural techniques to create an albedo for a face using Substance Painter. We cover the following topics:

    • The research by CG artists into skin color.
    • How the different layers of the skin impact skin color.
    • Procedural techniques to quickly build a strong albedo base.
    • Using the Mask Editor of Substance Painter effectively and creatively.
    • What details need to be manually painted and how.
    • The impact of the roughness on the final result.

    Class Handout:
    Handouts are only available to members.