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Low-Res Basics

Fundamentals, Theory


A deep dive through the very basics of what a character low-res is. We cover:


  • We define what polygons, quads, edge loops and poles are.
  • We talk about proper edge flow for a head.
  • We discuss how important edge loops and quad-based topologies are.
  • We talk about proper edge flow in the context of ball joints and hinge joints.

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1 comment

  1. khanhdeptrai95 says:

    Wow! This is really eyes opening for me. I normally only mind the high poly stage, for low poly, as long as the silhouette looks good and loops all around joint place, it’s all good. I didn’t know there was so much thoughts behind it.

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