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An interview with Magdalena Dadela. At the time of recording, Magdalena is employed as a Senior Character Artist for Blur. She worked for numerous high-profile studios and projects throughout her career, including being a Senior/Lead Creature Modeler for Framestore on projects such as Fantastic Beasts: The Crimes of Grindewald and as Senior Character Artist at Eidos-Montreal on Shadow of the Tomb Raider.
Madgalena has tremendous experience working both for VFX and game studios and has a developed specialties in character and creature modeling and texturing, including realistic F.A.C.S.-based expressions.
Laura interviews Magdalena in her in order to understand how she became such a prolific character artist and how her experience can benefit others that would want to follow in her footsteps.
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Hi Laura! As regards specialization in the game industry. Does it make sense to specialize particularly on clothes creation? I mean, for instance, I like sculpting, and so on, but I like much more working with clothes, fabric textures, patterns, and textile crafts imaging. So, if I want to get a game related job, should I develop myself in all character related fields (like face and body modelling, skin detailing, and so on) or can I focus and find a good job withing this clothing+costumes+outfits theme? Thanks!
Hey Larisa! It’s a great question, thank you. You may have heard of “T-shaped skills”, you can google the term to get more in-depth info on that but basically and in our context, it means having functional knowledge of general character art (general sculpting, retolopology, UVs, ect.) combined with deep expertise in a sub-discipline, like clothes creation. What you have suggested: Being great at working with clothes, fabric textures, pattern, ect. is a killer combination, and one I frequently hear leads at studios mention that is a weakness of their current team. I hope that helps!
Thanks for the answer! And a little bit more :). In this case, how would you recommend to build a portfolio? What will sell better: a bunch of different costumes/outfits or complete detailed characters? I mean, should I show that I can do different things or should I show that clothing is my strongest point?
Having one or two detailed characters in there will help sell those general character art skills but you can have a bunch of lone costumes as other pieces.
It makes sense. Thank you, Laura!