An interview with Magdalena Dadela. At the time of recording, Magdalena is employed as a Senior Character Artist for Blur. She worked for numerous high-profile studios and projects throughout her career, including being a Senior/Lead Creature Modeler for Framestore on projects such as Fantastic Beasts: The Crimes of Grindewald and as Senior Character Artist at Eidos-Montreal on Shadow of the Tomb Raider.
Madgalena has tremendous experience working both for VFX and game studios and has a developed specialties in character and creature modeling and texturing, including realistic F.A.C.S.-based expressions.
Laura interviews Magdalena in her in order to understand how she became such a prolific character artist and how her experience can benefit others that would want to follow in her footsteps.
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