A 4-hour class dedicated to deepening our knowledge of materials and costume design. It’s not enough to simply gather pretty references, we must follow it up with a careful, open-minded visual analysis of those references, engage in pattern-recognition and follow the trail to wherever it leads.
Misconceptions relating to the metalness map within a PBR workflow.
What textile slubs are.
The Costumes and Characters of Christopher Nolan’s Tenet.
Conducting a careful, open-minded analysis of the types of materials that a character should wear.
A deep dive within the fascinating world of leather.