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That was funkily well done. Good explanation of the Pixel Processor.
I have a question; how come if I have a 4×4 pixel grid, does the amount of pixels stop after 9 in both X & Y ?
I’m not sure I understand. If you have a 4×4 image there shouldn’t be more than 4 pixels on either the X or Y. Could you be more descriptive?
I created a output size of 4 x 4 (16px 16px) although when counting how many pixels there are in X and Y it goes to 9 in the Y and 9 in the X. It doesn’t matter if I increase the output size it’s the same result in both the X and the Y (9, 9) ?
I’ll have to see your result to be able to troubleshoot it. Can you send me an image on Discord? LipstickSquad#4734
I tried contacting you on discord as you mentioned regarding this issue but did not get a reply ?
I saw your message but haven’t had the time to answer it properly yet, give me 24 hours at least 😛 I’ll see you on Discord!
Thanks Chris!
I think it’s a really great lesson on basic node math. I have a little experience in Houdini and now I feel that it’s a bit funny that I always decomposed vectors to manipulate certain dimension when I could just do all the same math directly.
Nice, Houdini is definitely on my list of things to learn. I’m jealous you know a little bit of it.
Houdini is amazing! However, as I know, it’s still not in the list of standard software that is used in 3D character workflow.
The second round of watching your lectures. Still a lot of new information that I missed previously :). As regards “modulo” node, it’s funny, but when I wrote expressions and scripts for Adobe After Effects, I used this remainder function all the time. For putting objects into an array, for alignment of objects, for all the operations when you need to repeat a certain set of actions with objects based on their gradually growing parameters (X or Y position, size, layer number, etc.). Maybe, in SD there are no that many things that one can do with it but actually it’s a useful thing :).