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I think it’s a really great lesson on basic node math. I have a little experience in Houdini and now I feel that it’s a bit funny that I always decomposed vectors to manipulate certain dimension when I could just do all the same math directly.
Nice, Houdini is definitely on my list of things to learn. I’m jealous you know a little bit of it.
Houdini is amazing! However, as I know, it’s still not in the list of standard software that is used in 3D character workflow.