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This was a great introduction to retopo in Blender, thanks! I will say I’m disappointed in how much tool switching is necessary, has a long way to go before being as fluid and effortless as Quad Draw in Maya which is all combined into a single tool
After creating a grid with annotate and following the steps to auto smooth, I still have some stubborn polygons that won’t align. What should I do? Thanks for taking the time to do these tutorials. Just learning about the brush settings alone was huge.
Hmm I’m not really sure. Annotations are fun but sooner or later traditional modelling is a better way to go.
I’m so greatful that you made a Blender Retopology tutorial and this is the best one I’ve seen online so far. Thank you so much Laura for the detailed and constructive tutorials always! I didn’t like retopology process but now I think I might love it 😀
Thank you for the kind comment Nao! This is only part 1, I think your mind will be blown when watching part 2 and 3 🙂
Hi, during this class it’s shown a bug where when using ctrl+m1 drag to create a new polygon using the polybuild tool, that polygon doesn’t snap to the high poly surface, that is caused because ctrl is the default key to inverse the snapping. So if you press ctrl+m1 to start the extrusion process and then let go of ctrl, you can move the new vertex with it snapping properly. Now correct your posture 🙂
I’m happy to be corrected and for people to contribute to the knowledge pool. This is what these comments are for. I say stupid stuff from time to time :p
How many parts will there be, in this Blender series?
Until I get tired of Blender really, it might take a while!
Blender is too awesome to get tired of! haha