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A faster way to change the gravity is right click in the 3D window in an empty space>simulation properties>gravity. At least in the new version.
Also I think that each time you change between Fast(GPU), Normal and Fitting simulation, the gravity resets.
Thanks for pointing that out Jose! And yeah the gravity resets when changing modes, it really sucks.
This seems so much more valuable than a totally structured tutorial. Seeing you problem solve as you work is extremely useful.
Thanks Matthew!
how we can retopo in Marvelous designer
I’ll make a class on that eventually.
veryy goood