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Styleline Editing with Marvelous Designer 12

Fundamentals, Practical

Description

This class covers how to create garments with Marvelous Designer 12 from scratch with an emphasis on exploring the Styleline Editing feature. We cover:

  • How to use the four different styleline tools, their strong points and limitations.
  • How to create a garment in Marvelous Designer without relying on a preset design.
  • Setting and interpreting fabric properties early on while creating a garment.
  • All the basic shortcuts and functions necessary to create a garment without any prior garment creation experience.
  • How to shape different garment panels to get a great fit.

 

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Discussion

13 comments

  1. Mathias Costa says:

    Hey Laura, I have a question regarding the workflow. You mention that after this MD Styleline editing tool being added to the software, most likely sketching a garment in Zbrush and using the “old” workflow outlined in the past was no longer necessary in some cases.

    Would you do all your garments from scratch in MD from now on? There’s no need to sketch it in Zbrush? Would you still sketch in any particular case?

    Trying to figure out when it’d be handy to do so.
    Thank you so much for all the great content, as always!

    1. Hey Mathias! Sorry for getting back to you a day later. You know it’s all tools ultimately, if a workflow works and yields good results, it works. In your case, if you’ve used the Zbrush sketching approach previously to good results, I wouldn’t give that up. I do find myself working more and more solely in Marvelous Designer and doing less and less sketching, it might be a question of comfort with the tools. Those styleline tools do make that a lot easier than it was in the past. Regardless of the workflow chosen to make the garment in MD, one thing I think won’t change is the value of doing a quick Zbrush/Blender sketch if you’re comfortable with that but less with the intent of breaking it down and importing the sketch in MD but more just to get a feeling for the design and the proportions of the garment down before commiting to the time it will take to make a clean version of it, if that makes sense. Anyway so there’s no simple answer and what works for you is something to think through based on your own preferences. Hope that helps!

      1. Mathias Costa says:

        Hey Laura! Thank you so much for getting back to my question! And for delivering such a detailed answer as always. I do find myself doing sketches for the reasons your explain, but I have more “fun” using the styling tools in Marvelous rather than the infinite loop of: splitting, unwrapping, refolding in maya, and cleaning in Marvelous!

        So this class was really helpful for sure. I really value how Outgang is constantly updating and upgrading the workflows whenever is possible based on how tools also update.

        Thanks again!

  2. Subatoi says:

    something going on with your class videos, I can’t choose higher definition. I’m not on auto but it keeps going down to lowest resolution. 360p is too low for me to see what’s going on. It appears it’s only this Video in particular. It doesn’t do this in any other videos.

    1. Hey Subatoi,
      I completed the migration yesterday night to a much better video host, the streaming quality should be night and day. Let me know if you still have issues. Cheers!

  3. Prisha Juneja says:

    Having gone through countless courses and tutorials, no one has approached garment fitting quite like this. Watched it twice.

  4. Jose Mario Morales Andrade says:

    A faster way to change the gravity is right click in the 3D window in an empty space>simulation properties>gravity. At least in the new version.
    Also I think that each time you change between Fast(GPU), Normal and Fitting simulation, the gravity resets.

    1. Thanks for pointing that out Jose! And yeah the gravity resets when changing modes, it really sucks.

  5. Matthew Sheridan says:

    This seems so much more valuable than a totally structured tutorial. Seeing you problem solve as you work is extremely useful.

  6. Engin Hergul says:

    how we can retopo in Marvelous designer

    1. I’ll make a class on that eventually.

  7. Engin Hergul says:

    veryy goood

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