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Working with Subdivisions and Scan Data

Fundamentals, Practical

Description

A 3-hour class on working with subdivisions in Zbrush using sculpted heads and scan data. We cover:


  • Understanding How to Work with Subdivisions
  • Polygroups, Creases and a Brief Overview of ZModeler
  • Working with Layers and Morph Targets
  • Quickly Transferring a Topology with Zwrap
  • Projecting Details after a Topology Transfer
  • Presenting Multiple Workflows to Work with Scan Data

This class is reserved for members.

Discussion

6 comments

  1. Dave Sucharski says:

    Really wish I could get ZWrap working, it keeps on crashing. Interesting that the plugin launches for “Texture Transfer” but not the initial “Zwrap” option. BTW Laura, I’m going to opt for the yearly sub to save $$$. Planning on hitting the deadline and purchasing at the end of the week!

    Thanks for all you do!
    Dave

    1. Cheers Dave! Interesting that Zwrap crashes. What’s your Zbrush and Zwrap versions?

      1. Dave Sucharski says:

        I have 2022.0.4 for ZBrush and the latest trial version of ZWrap 2020.12.1.

        1. That’s super strange. I just tested on 2022.0.5 and Zwrap 2020.12.1 and it works fine. Have you tried other tools?

          1. Dave Sucharski says:

            Yeah at first I was thinking maybe my Dynamesh was too large but then tried even with the simplest basemesh to see if I could just use two of those as the requirements of having to have two present in order to Zwrap and nada, still crashing. Been trying to troubleshoot it all morning.

          2. Dave Sucharski says:

            I figured it out Laura, graphics card, something with the old 3.3 OpenGL.

            Anyways, after upgrading my card today, I’m back in the game with the plugin working. Just FYI in case you ever hear this situation come up again.

            Cheers,
            Dave

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